![]() ![]() ![]() But whilst this model has remained traditionally related for so long as historical past has been documented, so too is it not liable to stop being the premise for computer games anytime soon. Take away the historic context depicting a millennium of military progress for the reason that Dark Ages, and you'd have a recreation during which you'd stockpile sources, develop your population, and increase your expertise, all to amass a military with which to defeat your enemies as rapidly as possible. If you happen to've ever liked any other real-time strategy sport on this classical style, then you definitely'll clearly see why this one deserves so much credit. It might be incorrect, however not totally unreasonable, to say that Age of Empires II: The Age of Kings and its isometric 2D playing field appear similar to each other first-generation actual-time strategy game ever made.
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